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Peter Lavrentiev
Peter Lavrentiev


Fighting in Pokemon Go is a bigger mess than Brock's love life. You're supposed to be able to swipe left and right to dodge the incoming attacks of opposing Pokemon. You can time the dodge by watching the opponent's attack animation. If you have decent cell service, and a bit of luck, you should even be able to dodge special attacks. You're also supposed to tap your opponent over and over to attack. Attacks' effectiveness is based on the rock-paper-scissors system of strengths and weaknesses found in the core Pokemon games. That means fire is weak against water, grass is weak against fire, water is weak against grass. You can check what type your Pokemon is in its bio, or refer to this handy-dandy chart(Opens in a new window).But, the Pokemon Go app's performance issues turn fights into random kerfuffles. Your best bet is to have a ton of potions and revives at the ready in case you need to revive and heal fainted Pokemon, and just tap away, and tap and hold once in a while to unleash your Pokemon's special attacks, which consumes some special meter (which you can also check up on in that creature's bio).



I know some people might make noise about there being an Assassin's Creed game on this list, but frankly I think I've shown restraint. The AC games had a bit of a renaissance starting with 2017's Origins, overhauling a lot of the core design and making the series from then on sharper, harder, and more interesting. In the process, Ubi brought the RPG elements to the surface, and Valhalla is arguably the pinnacle of the series and its new direction.

Aside from the sort-of-tutorial, where you're stumbling around the mountains in winter for approximately a million hours, it's hard to deny that Rockstar crafted a rootin' tootin' good time in Red Dead Redemption 2. It's the story of gang of criminals, living in the woods and dooming themselves by following a charismatic leader who's circling the drain with every dream of the last big score that fails. Except it's also the story of Arthur Morgan, a nice man who grows a beard in real time and keeps losing his hat when he gets in fights in town. It's also the story of me, a player who keeps forgetting that if I skin a deer I've hunted before picking it up to tie it to my horse, I'll get my shirt and coat covered in blood and mucus, and then people will be like, "Ew, look at that gross dude," when I go into town to sell it.

The gunplay in Fallout 4 is pretty fun, but it's not as visceral as most people would've hoped. So, players who want a more hardcore experience with the combat system should definitely download the MAIM mod.

The most successful styles of the 90s were the hardcore rap of New York and the gangsta rap and G-Funk of Los Angeles. New York's Wu-Tang Clan created one of the first hardcore styles when they rapped about gangster life over swinging hip hop beats with samples from martial-arts movies. In 1994 a young rapper named Nas released his first album Illmatic. Its loose mid-tempo beats, jazzy samples and Nas' poetic rapping made Illmatic one of hip hop's greatest albums. Other popular hardcore rappers include Puff Daddy, The Notorious B.I.G., Jay-Z and 50 Cent.

When Dr Dre, another former NWA member, released his album The Chronic in 1991, G-Funk was heard for the first time. G-Funk producers often sampled funk grooves by George Clinton's P-Funk groups Parliament and Funkadelic and slowed them down to create relaxed beats with funky bass lines, electronic effects and female backing vocals. G-Funk rappers also rapped about gangsta-rap topics, but they focused on partying, drugs and sex more than violence, crime and guns. Classic G-Funk albums include DJ Quik's Quik Is the Name and Snoop Dog's Doggystyle. Hardcore, gangsta and G-Funk rappers often adopted gangster images and their explicit language and the way they rapped about women upset many people. But many others, especially teenage boys, loved these styles and helped them become the sound of mainstream hip hop.

The captain was playing with the idea of reinitializing The Doctor's program, but that would have meant loss of all his memories and everything he had experienced over the past two years. Kes objected to just resetting him and asked the captain to try and find another solution. When no other options were found, Kes suggested overlaying the diagnostic program's programming matrix onto The Doctor's. This effectively deleted the Diagnostic program and integrated its core portions as a graft onto The Doctor's program. This procedure restored The Doctor but led to massive memory loss, including his recollection of the crews' identities and most events of the previous two years. Although some memories seemed to have survived, it was unclear if The Doctor would struggle to regain his hard-won personal skills. But some hope remained when Kes, after the reinitialization, observed The Doctor singing a song to himself; a song that was learned prior to the transfer of the Diagnostic program matrix onto his own. (VOY: "The Swarm")

The Doctor activated his command subroutines again in 2378 in an attempt to rescue Captain Janeway from the aliens who had kidnapped her. His holographic matrix altered to allow him to pose as various members of the crew, such as Janeway, Torres, and Chakotay. The Doctor was eventually able to evacuate Engineering and activate the ECH program. As the Emergency Command Hologram, The Doctor had the authorization to eject Voyager's warp core; he then tried to free the captain by exchanging the core as ransom. He was able to rescue Janeway and recover the core, but when the excess subroutines inserted by the aliens nearly caused his program to collapse, he made several embarrassing "deathbed" confessions including his love for Seven. Having recovered, he subsequently spent a whole week in sickbay out of sheer embarrassment but was eventually convinced by Janeway to rejoin life on the ship. (VOY: "Renaissance Man")


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